Searched refs:writeFragmentDepth (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 192 rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, vtxPosition.z()); in shadeFragments() 244 rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, vtxPosition.z()); in shadeFragments()
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/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 178 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in writeFragmentDepth() function
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 856 …rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, gradientMin + (gradientMax-gradientMin) * f… in shadeFragments()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSubpassDependencyTests.cpp | 190 rr::writeFragmentDepth(context, packetNdx, fragNdx, 0, vtxPosition.z()); in shadeFragments()
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