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Searched refs:writeIndexed (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStencilPathShader.h164 indirectWriter->writeIndexed(indexCount, 3, instanceCount, baseInstance, 0); in WriteDrawCubicsIndirectCmd()
173 indirectWriter->writeIndexed(3, 0, instanceCount, baseInstance, 0); in WriteDrawTrianglesIndirectCmd()
/external/skia/src/gpu/
DGrDrawIndirectCommand.h94 inline void writeIndexed(uint32_t indexCount, uint32_t baseIndex, uint32_t instanceCount, in writeIndexed() function
/external/skia/tests/
DGrMeshTest.cpp357 indexedIndirectWriter.writeIndexed(6, baseIndex, kBoxCountX,