Searched refs:writeRGB (Results 1 – 2 of 2) sorted by relevance
77 const bool writeRGB = (writeMask & ~D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0; in UpdateDataCache() local78 if (writeRGB && memcmp(&dataCache->r, &color.red, sizeof(T) * 3) != 0) in UpdateDataCache()
1177 #void writeRGB short s char s[arg1] char s[arg1] char s[arg1]