Searched refs:write_file_succeeded (Results 1 – 12 of 12) sorted by relevance
250 auto write_file_succeeded = in DumpShader() local252 if (!write_file_succeeded) { in DumpShader()309 auto write_file_succeeded = in main() local311 (void)(write_file_succeeded); in main()312 assert(write_file_succeeded); in main()
104 auto write_file_succeeded = in DumpShader() local106 if (!write_file_succeeded) { in DumpShader()
128 auto write_file_succeeded = in DumpShader() local130 if (!write_file_succeeded) { in DumpShader()
523 auto write_file_succeeded = in Shrink() local525 (void)(write_file_succeeded); in Shrink()526 assert(write_file_succeeded); in Shrink()606 auto write_file_succeeded = in DumpShader() local608 if (!write_file_succeeded) { in DumpShader()
545 auto write_file_succeeded = in Shrink() local547 (void)(write_file_succeeded); in Shrink()548 assert(write_file_succeeded); in Shrink()650 auto write_file_succeeded = in DumpShader() local652 if (!write_file_succeeded) { in DumpShader()