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Searched refs:wwww (Results 1 – 25 of 89) sorted by relevance

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/external/virglrenderer/tests/
Dlarge_shader.h33 1: MAD TEMP[0].y, IN[0], CONST[2].zzzz, CONST[2].wwww
62 30: MUL TEMP[10].xyz, TEMP[2].xyzz, IMM[2].wwww
71 39: MAD TEMP[19].x, IMM[5].wwww, TEMP[12].zzzz, TEMP[18].xxxx
75 43: ADD TEMP[23].x, TEMP[19].xxxx, IMM[6].wwww
90 58: ADD TEMP[38].x, TEMP[19].xxxx, IMM[5].wwww
103 71: ADD TEMP[51].x, TEMP[19].xxxx, IMM[7].wwww
114 82: MUL TEMP[11].xyz, TEMP[61].xyzz, IMM[8].wwww
122 90: MAD TEMP[69].x, IMM[5].wwww, TEMP[62].zzzz, TEMP[68].xxxx
126 94: ADD TEMP[73].x, TEMP[69].xxxx, IMM[6].wwww
141 109: ADD TEMP[88].x, TEMP[69].xxxx, IMM[5].wwww
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/external/skia/resources/sksl/dslfp/
DGrDSLFPTest_Swizzle.fp17 v = v.wwww;
54 b = b.wwww;
/external/mesa3d/src/compiler/nir/tests/
Dcomparison_pre_tests.cpp54 const uint8_t wwww[4] = { 3, 3, 3, 3 }; member in comparison_pre_test
516 memcpy(&fadd->src[0].swizzle, wwww, sizeof(wwww)); in TEST_F()
/external/swiftshader/src/Shader/
DSamplerCore.cpp96 Float4 wwww = w; in sampleTexture() local
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
305 Float4 wwww = w; in sampleTexture() local
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture()
756 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D() local
760 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
769 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
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/external/mesa3d/src/gallium/tests/graw/vertex-shader/
Dvert-imul_hi.sh11 UMUL TEMP[0], TEMP[0], IMM[0].wwww
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/
Dmultiplyalpha_ftof_pm_rgb_2d_ps.h40 mul o0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_rgb_3d_ps.h41 mul o0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_luma_3d_ps.h41 mul o0.xyz, r0.wwww, r0.xxxx
Dmultiplyalpha_ftof_pm_luma_2d_ps.h40 mul o0.xyz, r0.wwww, r0.xxxx
Dmultiplyalpha_ftof_pm_rgba_2d_ps.h40 mul o0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_lumaalpha_3d_ps.h41 mul o0.xyz, r0.wwww, r0.xxxx
Dmultiplyalpha_ftof_pm_lumaalpha_2d_ps.h40 mul o0.xyz, r0.wwww, r0.xxxx
Dmultiplyalpha_ftof_pm_rgba_3d_ps.h41 mul o0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftou_pm_rgba_3d_ps.h41 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftou_pm_rgba_2d_ps.h40 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftou_pm_rgb_2d_ps.h40 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftou_pm_rgb_3d_ps.h41 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftoi_pm_rgba_3d_ps.h41 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_rgba_4444_3d_ps.h41 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_rgba_4444_2d_ps.h40 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_rgba_5551_3d_ps.h41 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_rgba_5551_2d_ps.h40 mul r0.xyz, r0.wwww, r0.xyzx
Dmultiplyalpha_ftof_pm_luma_2darray_ps.h44 mul o0.xyz, r0.wwww, r0.xxxx
Dmultiplyalpha_ftof_um_rgb_3d_ps.h42 div r1.yzw, r0.xxyz, r0.wwww
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp540 Short4 wwww = address(w, state.addressingModeW, mipmap); in sampleQuad2D() local
545 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
554 …Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D()
555 …Vector4s c10 = sampleTexel(uuuu1, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D()
556 …Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D()
557 …Vector4s c11 = sampleTexel(uuuu1, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D()
742 Short4 wwww = address(w_, state.addressingModeW, mipmap); in sample3D() local
746 c_ = sampleTexel(uuuu, vvvv, wwww, 0, offset, sample, mipmap, buffer, function); in sample3D()
764 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D()
1223 Float4 dvdy = duvdxy.wwww; in computeLod2D()
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