Searched refs:xAdj (Results 1 – 3 of 3) sorted by relevance
50 GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */ member351 line->qy0 = y0 + line->xAdj; in segment()353 line->qy1 = y0 - line->xAdj; in segment()355 line->qy2 = y1 - line->xAdj; in segment()357 line->qy3 = y1 + line->xAdj; in segment()
183 const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F; variable190 GLint ix, startX = (GLint) (x - xAdj);252 const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F; variable259 GLint ix, left, startX = (GLint) (x + xAdj);
132 line.xAdj = line.dx / line.len * line.halfWidth; in NAME()