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/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render() local
236 float width = (float)(xLast - xFirst + 1); in render()
246 for (int x = xFirst; x <= xLast; x++) in render()
249 float xRatio = (0.5f + (float)(x - xFirst)) / width; in render()