/external/pdfium/third_party/agg23/ |
D | agg_curves.cpp | 52 float y23 = (y2 + y3) / 2; in recursive_bezier() local 56 float y123 = (y12 + y23) / 2; in recursive_bezier() 58 float y234 = (y23 + y34) / 2; in recursive_bezier() 78 m_points.add(point_type(x23, y23, path_flags_jr)); in recursive_bezier() 85 m_points.add(point_type(x23, y23, path_flags_jr)); in recursive_bezier() 92 m_points.add(point_type(x23, y23, path_flags_jr)); in recursive_bezier()
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/external/skia/src/core/ |
D | SkCubicClipper.cpp | 47 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], t0); in ChopMonoAtY() local 49 SkScalar y123 = SkScalarInterp(y12, y23, t0); in ChopMonoAtY() 90 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], tMid); in ChopMonoAtY() local 92 SkScalar y123 = SkScalarInterp(y12, y23, tMid); in ChopMonoAtY()
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/external/skqp/src/core/ |
D | SkCubicClipper.cpp | 47 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], t0); in ChopMonoAtY() local 49 SkScalar y123 = SkScalarInterp(y12, y23, t0); in ChopMonoAtY() 90 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], tMid); in ChopMonoAtY() local 92 SkScalar y123 = SkScalarInterp(y12, y23, tMid); in ChopMonoAtY()
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/external/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 1595 # qhasm: reg128 y23 1646 # qhasm: y23 aligned= mem128[input_2];input_2+=16 1647 # asm 1: vld1.8 {>y23=reg128#4%bot->y23=reg128#4%top},[<input_2=int32#3,: 128]! 1648 # asm 2: vld1.8 {>y23=d6->y23=d7},[<input_2=r2,: 128]! 1651 # qhasm: 4x _5y23 = y23 << 2 1652 # asm 1: vshl.i32 >_5y23=reg128#9,<y23=reg128#4,#2 1653 # asm 2: vshl.i32 >_5y23=q8,<y23=q3,#2 1681 # qhasm: 4x _5y23 += y23 1682 # asm 1: vadd.i32 >_5y23=reg128#9,<_5y23=reg128#9,<y23=reg128#4 1683 # asm 2: vadd.i32 >_5y23=q8,<_5y23=q8,<y23=q3 [all …]
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/external/rust/crates/ring/crypto/poly1305/ |
D | poly1305_arm_asm.S | 1597 # qhasm: reg128 y23 1648 # qhasm: y23 aligned= mem128[input_2];input_2+=16 1649 # asm 1: vld1.8 {>y23=reg128#4%bot->y23=reg128#4%top},[<input_2=int32#3,: 128]! 1650 # asm 2: vld1.8 {>y23=d6->y23=d7},[<input_2=r2,: 128]! 1653 # qhasm: 4x _5y23 = y23 << 2 1654 # asm 1: vshl.i32 >_5y23=reg128#9,<y23=reg128#4,#2 1655 # asm 2: vshl.i32 >_5y23=q8,<y23=q3,#2 1683 # qhasm: 4x _5y23 += y23 1684 # asm 1: vadd.i32 >_5y23=reg128#9,<_5y23=reg128#9,<y23=reg128#4 1685 # asm 2: vadd.i32 >_5y23=q8,<_5y23=q8,<y23=q3 [all …]
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/external/rust/crates/quiche/deps/boringssl/src/crypto/poly1305/ |
D | poly1305_arm_asm.S | 1595 # qhasm: reg128 y23 1646 # qhasm: y23 aligned= mem128[input_2];input_2+=16 1647 # asm 1: vld1.8 {>y23=reg128#4%bot->y23=reg128#4%top},[<input_2=int32#3,: 128]! 1648 # asm 2: vld1.8 {>y23=d6->y23=d7},[<input_2=r2,: 128]! 1651 # qhasm: 4x _5y23 = y23 << 2 1652 # asm 1: vshl.i32 >_5y23=reg128#9,<y23=reg128#4,#2 1653 # asm 2: vshl.i32 >_5y23=q8,<y23=q3,#2 1681 # qhasm: 4x _5y23 += y23 1682 # asm 1: vadd.i32 >_5y23=reg128#9,<_5y23=reg128#9,<y23=reg128#4 1683 # asm 2: vadd.i32 >_5y23=q8,<_5y23=q8,<y23=q3 [all …]
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/external/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 986 float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; in PathBezierToCasteljau() local 988 float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; in PathBezierToCasteljau() 989 float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; in PathBezierToCasteljau()
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D | imstb_truetype.h | 3439 float y23 = (y2+y3)/2; in stbtt__tesselate_cubic() local 3444 float yb = (y12+y23)/2; in stbtt__tesselate_cubic() 3450 …stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared… in stbtt__tesselate_cubic()
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