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Searched refs:y4f (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/
DGrQuad.h76 auto x = this->x4f(), y = this->y4f(); in bounds()
84 Sk4f y4f() const { return Sk4f::Load(fY); } in y4f() function
115 Sk4f y = this->y4f(); in bounds()
131 Sk4f y4f() const { return Sk4f::Load(fY); } in y4f() function
/external/skia/src/gpu/geometry/
DGrQuad.h100 skvx::Vec<4, float> y4f() const { return skvx::Vec<4, float>::Load(fY); } in y4f() function
DGrQuadUtils.cpp320 V4f ys = this->y4f(); in projectedBounds()
583 V4f devY = quad->fDevice.y4f(); in CropToRect()
911 fY = deviceQuad.y4f(); in reset()
916 fV = localQuad->y4f(); in reset()
/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp410 Sk4f oY = deviceQuad.y4f(); in Tessellate()
417 oV = localQuad.y4f(); in Tessellate()
/external/skia/src/gpu/ops/
DGrTextureOp.cpp172 skvx::Vec<4, float> ys = srcQuad->y4f() * params.fInvH + params.fYOffset; in normalize_src_quad()