Searched refs:yEnable (Results 1 – 2 of 2) sorted by relevance
469 Int4 yEnable = enable; in program() local485 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()492 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()499 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()504 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
465 Int4 yEnable = enable; in applyShader() local481 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()488 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()495 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()500 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()