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Searched refs:yEnable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp469 Int4 yEnable = enable; in program() local
485 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in program()
492 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in program()
499 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in program()
504 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in program()
DPixelProgram.cpp465 Int4 yEnable = enable; in applyShader() local
481 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); in applyShader()
488 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); in applyShader()
495 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); in applyShader()
500 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); in applyShader()