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Searched refs:yInverted (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/glx/
Dglxconfig.c187 *value_return = mode->yInverted; in glx_config_get()
251 (*next)->yInverted = GLX_DONT_CARE; in glx_config_create_list()
Dglxconfig.h98 GLint yInverted; member
Ddri_common.c167 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
Dglxext.c577 config->yInverted = *bp++; in __glXInitializeVisualConfigFromTags()
/external/angle/src/libANGLE/
DConfig.h77 EGLBoolean yInverted; // True if the drawable's framebuffer is y-inverted. This can be used to member
DConfig.cpp66 yInverted(EGL_FALSE) in Config()
373 match = config.yInverted == static_cast<EGLBoolean>(attributeValue); in filter()
/external/mesa3d/src/mesa/drivers/dri/common/
Dutils.c379 modes->yInverted = GL_TRUE; in driCreateConfigs()
468 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
/external/angle/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp741 config.yInverted = getGLXFBConfigAttrib(glxConfig, GLX_Y_INVERTED_EXT); in generateConfigs()
754 config.yInverted = false; in generateConfigs()
/external/mesa3d/src/mesa/main/
Dmtypes.h210 GLint yInverted; member