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Searched refs:yRatio (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp242 float yRatio = (0.5f + (float)(y - yFirst)) / height; in render() local
244 yRatio = 1.0f - yRatio; in render()
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp2593 …const float yRatio = static_cast<float>(occlusionObjectMultiplierY[objectNdx]) / occlusionObje… in createVertexData() local
2594 const double areaRatio = static_cast<double>(xRatio) * static_cast<double>(yRatio); in createVertexData()
2602 const float occludedObjectVertexYCoord = m_vertexCoord[objectStart + vertexNdx][1] * yRatio; in createVertexData()