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Searched refs:y_0_top (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.h75 bool y_0_top; member
Dvrend_renderer.c2552 new_ibf = sub_ctx->zsurf->texture->y_0_top ? true : false; in vrend_set_framebuffer_state()
2567 new_ibf = surf->texture->y_0_top ? true : false; in vrend_set_framebuffer_state()
7104 gr->y_0_top = true; in vrend_resource_create()
7518 (res->y_0_top || (res->base.format == VIRGL_FORMAT_Z24X8_UNORM))) { in vrend_renderer_transfer_write_iov()
7520 if (res->y_0_top) in vrend_renderer_transfer_write_iov()
7571 if ((!vrend_state.use_core_profile) && (res->y_0_top)) { in vrend_renderer_transfer_write_iov()
7591 glPixelZoom(1.0f, res->y_0_top ? -1.0f : 1.0f); in vrend_renderer_transfer_write_iov()
7592 … glWindowPos2i(info->box->x, res->y_0_top ? (int)res->base.height0 - info->box->y : info->box->y); in vrend_renderer_transfer_write_iov()
7858 actually_invert = res->y_0_top; in vrend_transfer_send_readpixels()
8736 if (!src_res->y_0_top) { in vrend_renderer_resource_copy_region()
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