Searched refs:zBounds1 (Results 1 – 1 of 1) sorted by relevance
497 const Vec2& zBounds1, in is3DTrilinearFilterResultValid() argument507 DE_ASSERT(zBounds1.x() <= zBounds1.y()); in is3DTrilinearFilterResultValid()518 DE_ASSERT(zBounds1.x() + searchStep > zBounds1.x()); in is3DTrilinearFilterResultValid()519 DE_ASSERT(zBounds1.y() + searchStep > zBounds1.y()); in is3DTrilinearFilterResultValid()547 for (float z1 = zBounds1.x(); z1 < zBounds1.y()+searchStep; z1 += searchStep) in is3DTrilinearFilterResultValid()549 const float c1 = de::min(z1, zBounds1.y()); in is3DTrilinearFilterResultValid()