Searched refs:zMin (Results 1 – 3 of 3) sorted by relevance
416 GLuint zMin = (GLuint)((double)ctx->Depth.BoundsMin * 0xffffffff); in _swrast_depth_bounds_test() local443 zMin = (zMin & 0xffff0000) | (zMin >> 16); in _swrast_depth_bounds_test()447 zMin = (zMin & 0xffffff00) | (zMin >> 24); in _swrast_depth_bounds_test()465 if (zBufferVals[i] < zMin || zBufferVals[i] > zMax) in _swrast_depth_bounds_test()
1259 float zMin, // IN in SVGA3D_SetZRange() argument1271 cmd->zRange.min = zMin; in SVGA3D_SetZRange()
192 float zMin, float zMax);