Searched refs:zStep (Results 1 – 9 of 9) sorted by relevance
83 span.z += span.zStep; \118 span.z += span.zStep; \153 span.z += span.zStep; \185 span.z += span.zStep; \218 span.z += span.zStep; \249 span.z += span.zStep; \279 span.z += span.zStep; \311 span.z += span.zStep; \338 span.z += span.zStep; \365 span.z += span.zStep; \[all …]
249 span.zStep = FloatToFixed( vert1->attrib[VARYING_SLOT_POS][2] in NAME()255 span.zStep = (GLint) (( vert1->attrib[VARYING_SLOT_POS][2] in NAME()321 span.z += span.zStep; in NAME()361 span.z += span.zStep; in NAME()
98 span.zStep = 0; in sprite_point()255 span.zStep = 0; in smooth_point()375 span.zStep = 0; in large_point()
150 GLfixed z, zStep; /**< XXX z should probably be GLuint */ member
182 zoomed.zStep = span->zStep; in zoom_span()
355 span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]); in NAME()357 span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2]; in NAME()749 fdzInner = fdzOuter + span.zStep; in NAME()
81 span->zStep = 0; in _swrast_span_default_attribs()396 zval += span->zStep; in _swrast_span_interpolate_z()405 zval += span->zStep; in _swrast_span_interpolate_z()785 span->z += leftClip * span->zStep; in clip_span()
228 span.z += span.zStep; \905 span.z += span.zStep; \
276 span.z += span.zStep; \304 span.z += span.zStep; \