Searched refs:zero_init (Results 1 – 13 of 13) sorted by relevance
8 template <class T> class zero_init { class10 zero_init() : val(static_cast<T>(0)) {} in zero_init() function in n3323_example::zero_init11 zero_init(T val) : val(val) {} in zero_init() function in n3323_example::zero_init21 zero_init<int *> p; in Delete()29 zero_init<int> i; in Switch()
1 int zero_init();2 int badSrcGlobal = zero_init();
1 int zero_init() { return 0; } in zero_init() function2 int badGlobal = zero_init();
16 DEFINE_bool(zero_init, false, "Pretend our destination is zero-intialized, simulating Android?");
16 static DEFINE_bool(zero_init, false,
50 __attribute__((section("NonCacheable"), zero_init)) \
393 uint32_t zero_init; member
86 this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out); in _mesa_glsl_parse_state()88 … this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out); in _mesa_glsl_parse_state()90 this->zero_init = 0; in _mesa_glsl_parse_state()
5272 if ((state->zero_init & (1u << var->data.mode)) && in hir()5863 if (((1u << var->data.mode) & state->zero_init) && in hir()8810 if (!var->constant_initializer && state->zero_init) { in detect_conflicting_assignments()
3698 - glsl: init gl_FragColor if zero_init=true