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Searched refs:zink_create_render_pass (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.h52 zink_create_render_pass(struct zink_screen *screen,
Dzink_render_pass.c91 zink_create_render_pass(struct zink_screen *screen, in zink_create_render_pass() function
Dzink_context.c592 rp = zink_create_render_pass(screen, &state); in get_render_pass()