Searched refs:zink_render_pass_reference (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_framebuffer.c | 72 zink_render_pass_reference(screen, &fbuf->rp, NULL); in zink_destroy_framebuffer() 99 zink_render_pass_reference(screen, &fbuf->rp, fb->rp); in zink_create_framebuffer()
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D | zink_render_pass.h | 63 zink_render_pass_reference(struct zink_screen *screen, in zink_render_pass_reference() function
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D | zink_batch.c | 29 zink_render_pass_reference(screen, &batch->rp, NULL); in reset_batch()
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D | zink_program.c | 283 zink_render_pass_reference(screen, &pres, NULL); in zink_destroy_gfx_program()
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D | zink_context.c | 676 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass); in zink_begin_render_pass() 739 zink_render_pass_reference(screen, &ctx->gfx_pipeline_state.render_pass, fb->rp); in zink_set_framebuffer_state()
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