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Searched refs:zink_render_pass_state (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.h39 struct zink_render_pass_state { struct
53 struct zink_render_pass_state *state); argument
Dzink_render_pass.c32 create_render_pass(VkDevice dev, struct zink_render_pass_state *state) in create_render_pass()
92 struct zink_render_pass_state *state) in zink_create_render_pass()
Dzink_context.c566 struct zink_render_pass_state state = { 0 }; in get_render_pass()
984 return _mesa_hash_data(key, sizeof(struct zink_render_pass_state)); in hash_render_pass_state()
990 return memcmp(a, b, sizeof(struct zink_render_pass_state)) == 0; in equals_render_pass_state()
/external/mesa3d/docs/relnotes/
D20.1.0.rst1426 - zink: zero out zink_render_pass_state