Searched refs:zink_shader (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_compiler.h | 60 struct zink_shader { struct 77 zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, argument 80 struct zink_shader * 85 zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
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D | zink_program.h | 36 struct zink_shader; 51 struct zink_shader *shaders[ZINK_SHADER_COUNT]; 63 struct zink_shader *stages[ZINK_SHADER_COUNT]);
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D | zink_compiler.c | 199 update_so_info(struct zink_shader *sh, in update_so_info() 220 zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, in zink_shader_compile() 256 struct zink_shader * 260 struct zink_shader *ret = CALLOC_STRUCT(zink_shader); in zink_shader_create() 362 zink_shader_free(struct zink_context *ctx, struct zink_shader *shader) in zink_shader_free()
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D | zink_program.c | 56 struct zink_shader *stages[ZINK_SHADER_COUNT], in create_desc_set_layout() 63 struct zink_shader *shader = stages[i]; in create_desc_set_layout() 137 update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], stru… in update_shader_modules() 139 struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL}; in update_shader_modules() 202 struct zink_shader *stages[ZINK_SHADER_COUNT]) in zink_create_gfx_program() 253 gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader) in gfx_program_remove_shader() 411 struct zink_shader *shader) in bind_stage()
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D | zink_context.h | 100 struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
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D | zink_draw.c | 300 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo() 412 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo()
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D | zink_context.c | 972 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)); in hash_gfx_program() 978 return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0; in equals_gfx_program()
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/external/mesa3d/docs/relnotes/ |
D | 20.3.0.rst | 3725 - zink: adjust zink_shader struct to contain full streamout info 3727 - zink: split up creating zink_shader objects and VkShaderModule objects
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D | 19.3.0.rst | 1370 - zink: store shader_info in zink_shader
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