Searched refs:zrb (Results 1 – 2 of 2) sorted by relevance
81 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in NAME() local169 zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0); in NAME()
505 struct gl_renderbuffer *zrb in NAME() local640 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()