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Searched refs:AAUDIO_USAGE_GAME (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/media/libaaudio/src/core/
DAAudioStreamParameters.cpp137 case AAUDIO_USAGE_GAME: in validate()
/frameworks/av/services/oboeservice/fuzzer/
DREADME.md37 …ANCE_NAVIGATION_GUIDANCE`, `AAUDIO_USAGE_ASSISTANCE_SONIFICATION`, `AAUDIO_USAGE_GAME`, `AAUDIO_US…
Doboeservice_fuzzer.cpp50 AAUDIO_USAGE_GAME,
/frameworks/av/media/libaaudio/tests/
Dtest_attributes.cpp133 AAUDIO_USAGE_GAME,
/frameworks/av/media/libaaudio/src/utility/
DAAudioUtilities.cpp196 STATIC_ASSERT(AAUDIO_USAGE_GAME == AUDIO_USAGE_GAME); in AAudioConvert_usageToInternal()
/frameworks/av/media/libaaudio/include/aaudio/
DAAudio.h375 AAUDIO_USAGE_GAME = 14, enumerator