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Searched refs:AINPUT_SOURCE_GAMEPAD (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/input/tests/
DVerifiedInputEvent_test.cpp25 event.initialize(InputEvent::nextId(), 2 /*deviceId*/, AINPUT_SOURCE_GAMEPAD, in getKeyEventWithFlags()
DInputEvent_test.cpp188 event.initialize(id, 2, AINPUT_SOURCE_GAMEPAD, DISPLAY_ID, HMAC, AKEY_EVENT_ACTION_DOWN, in TEST_F()
195 ASSERT_EQ(AINPUT_SOURCE_GAMEPAD, event.getSource()); in TEST_F()
/frameworks/native/include/android/
Dinput.h843 AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON, enumerator
/frameworks/native/services/inputflinger/reader/
DInputDevice.cpp191 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in addEventHubDevice()
/frameworks/native/services/inputflinger/
DInputClassifierConverter.cpp31 static_assert(static_cast<common::V1_0::Source>(AINPUT_SOURCE_GAMEPAD) == in getSource()