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Searched refs:AnimationHandle (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAnimationContext.cpp36 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in destroy()
46 AnimationHandle* handle = new AnimationHandle(node, *this); in addAnimatingRenderNode()
51 void AnimationContext::addAnimationHandle(AnimationHandle* handle) { in addAnimationHandle()
58 AnimationHandle* head = mNextFrameAnimations.mNextHandle; in startFrame()
69 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; in runRemainingAnimations()
83 AnimationHandle::AnimationHandle(AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle
86 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) in AnimationHandle() function in android::uirenderer::AnimationHandle
94 AnimationHandle::~AnimationHandle() { in ~AnimationHandle()
99 void AnimationHandle::notifyAnimationsRan() { in notifyAnimationsRan()
108 void AnimationHandle::release() { in release()
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DAnimationContext.h44 class AnimationHandle {
45 PREVENT_COPY_AND_ASSIGN(AnimationHandle);
61 explicit AnimationHandle(AnimationContext& context);
62 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
63 ~AnimationHandle();
65 void insertAfter(AnimationHandle* prev);
72 AnimationHandle* mPreviousHandle;
73 AnimationHandle* mNextHandle;
108 friend class AnimationHandle;
109 void addAnimationHandle(AnimationHandle* handle);
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DAnimatorManager.h29 class AnimationHandle; variable
45 void setAnimationHandle(AnimationHandle* handle);
69 AnimationHandle* mAnimationHandle;
DAnimatorManager.cpp61 void AnimatorManager::setAnimationHandle(AnimationHandle* handle) { in setAnimationHandle()