Searched refs:BaseRenderNodeAnimator (Results 1 – 13 of 13) sorted by relevance
45 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()69 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in onAnimationFinished() argument106 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()114 …BaseRenderNodeAnimator* animator = new CanvasPropertyPrimitiveAnimator(canvasProperty, finalValue); in createCanvasPropertyFloatAnimator()124 BaseRenderNodeAnimator* animator = new CanvasPropertyPaintAnimator( in createCanvasPropertyPaintAnimator()132 BaseRenderNodeAnimator* animator = new RevealAnimator(centerX, centerY, startRadius, endRadius); in createRevealAnimator()138 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartValue()144 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setDuration()149 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in getDuration()155 BaseRenderNodeAnimator* animator = reinterpret_cast<BaseRenderNodeAnimator*>(animatorPtr); in setStartDelay()[all …]
59 virtual void onAnimationFinished(BaseRenderNodeAnimator*) { in createAnimationListener() argument
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) in BaseRenderNodeAnimator() function in android::uirenderer::BaseRenderNodeAnimator49 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {} in ~BaseRenderNodeAnimator()51 void BaseRenderNodeAnimator::checkMutable() { in checkMutable()57 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { in setInterpolator()62 void BaseRenderNodeAnimator::setStartValue(float value) { in setStartValue()67 void BaseRenderNodeAnimator::doSetStartValue(float value) { in doSetStartValue()73 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { in setDuration()78 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { in setStartDelay()83 void BaseRenderNodeAnimator::attach(RenderNode* target) { in attach()88 void BaseRenderNodeAnimator::start() { in start()[all …]
30 class BaseRenderNodeAnimator; variable42 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);43 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);49 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator);72 std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;73 std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
35 class BaseRenderNodeAnimator; variable42 virtual void onAnimationFinished(BaseRenderNodeAnimator*) = 0;54 class BaseRenderNodeAnimator : public VirtualLightRefBase {55 PREVENT_COPY_AND_ASSIGN(BaseRenderNodeAnimator);126 explicit BaseRenderNodeAnimator(float finalValue);127 virtual ~BaseRenderNodeAnimator();182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {222 class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {237 class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {258 class RevealAnimator : public BaseRenderNodeAnimator {
39 PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() : BaseRenderNodeAnimator(1.0f) { in PropertyValuesAnimatorSet()46 void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { in onFinished()90 BaseRenderNodeAnimator::start(); in start()97 BaseRenderNodeAnimator::reverse(); in reverse()102 BaseRenderNodeAnimator::reset(); in reset()107 BaseRenderNodeAnimator::end(); in end()182 void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { in onAnimationFinished()
30 static void detach(sp<BaseRenderNodeAnimator>& animator) { in detach()41 void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()56 void AnimatorManager::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()90 void AnimatorManager::onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()100 bool operator()(sp<BaseRenderNodeAnimator>& animator) { in operator ()()153 static void endStagingAnimator(sp<BaseRenderNodeAnimator>& animator) { in endStagingAnimator()172 void operator()(sp<BaseRenderNodeAnimator>& animator) { animator->forceEndNow(mContext); } in operator ()()
47 class PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {75 void onFinished(BaseRenderNodeAnimator* animator);91 virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
32 class BaseRenderNodeAnimator; variable100 virtual void callOnFinished(BaseRenderNodeAnimator* animator,
162 void addAnimator(const sp<BaseRenderNodeAnimator>& animator);163 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);166 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { in onAnimatorTargetChanged()
78 void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, in callOnFinished()
137 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { in addAnimator()141 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { in removeAnimator()
272 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) { in callOnFinished()