Searched refs:BassStrengthSaved (Results 1 – 3 of 3) sorted by relevance
72 int BassStrengthSaved; /* Conversion between Get/Set */ member
245 pContext->pBundledContext->BassStrengthSaved = 0; in EffectCreate()773 float boostFactor = (pContext->pBundledContext->BassStrengthSaved) / 1000.0; in LvmEffect_limitLevel()1059 (LVM_INT16)((15 * pContext->pBundledContext->BassStrengthSaved) / 1000)) { in BassGetStrength()1061 ActiveParams.BE_EffectLevel, pContext->pBundledContext->BassStrengthSaved); in BassGetStrength()1067 return pContext->pBundledContext->BassStrengthSaved; in BassGetStrength()1085 pContext->pBundledContext->BassStrengthSaved = (int)strength; in BassSetStrength()
369 pContext->pBundledContext->BassStrengthSaved = 0; in lvmCreate()