Searched refs:CIRCLE_X_3 (Results 1 – 1 of 1) sorted by relevance
92 const float CIRCLE_X_3 = -0.0066 * cos(SCALE * 0.35); in draw() local104 setUniform2f(effectBuilder, "in_tCircle3", SCALE + (turbulencePhase * CIRCLE_X_3), in draw()