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Searched refs:Dark (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasTransform.cpp60 case ColorTransform::Dark: in transformColor()
69 case ColorTransform::Dark: in transformColorInverse()
123 return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark; in paletteForColorHSV()
145 if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) { in transformPaint()
148 if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) { in transformPaint()
DCanvasTransform.h37 Dark, enumerator
DRenderNode.cpp423 usage == UsageHint::Background ? ColorTransform::Dark : ColorTransform::Light); in handleForceDark()
DVectorDrawable.cpp625 return BitmapPalette::Dark; in computePalette()
/frameworks/base/libs/hwui/hwui/
DBitmap.h46 Dark, enumerator
DBitmap.cpp442 return BitmapPalette::Dark; in computePalette()
/frameworks/proto_logging/stats/enums/app/
Dsettings_enums.proto2676 // OPEN: Settings > Display > Dark Theme
2834 // OPEN: Settings > Display > Dark theme > Set start time dialog
2837 // OPEN: Settings > Display > Dark theme > Set end time dialog
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto7375 // OPEN: Settings > Display > Dark Theme