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Searched refs:ExecState (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/components/base/
DSimpleC2Component.cpp218 Mutexed<ExecState>::Locked state(mExecState); in setListener_vb()
234 Mutexed<ExecState>::Locked state(mExecState); in queue_nb()
263 Mutexed<ExecState>::Locked state(mExecState); in flush_sm()
292 Mutexed<ExecState>::Locked state(mExecState); in drain_nb()
311 Mutexed<ExecState>::Locked state(mExecState); in start()
336 Mutexed<ExecState>::Locked state(mExecState); in stop()
360 Mutexed<ExecState>::Locked state(mExecState); in reset()
506 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
517 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
556 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
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/frameworks/av/media/codec2/components/base/include/
DSimpleC2Component.h186 struct ExecState { struct
187 ExecState() : mState(UNINITIALIZED) {} in ExecState() function
192 Mutexed<ExecState> mExecState; argument