Searched refs:FLAG_DEAD_OBJECT (Results 1 – 1 of 1) sorted by relevance
195 FLAG_DEAD_OBJECT = (1 << 0), enumerator215 &mFlags, std::memory_order_seq_cst) & FLAG_DEAD_OBJECT) != 0; in isDeadObject()220 &mFlags, (int_least32_t)FLAG_DEAD_OBJECT, std::memory_order_seq_cst); in setDeadObject()