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Searched refs:FLUSHED (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/services/audioflinger/
DTrackBase.h28 FLUSHED, // for PlaybackTracks only enumerator
231 case FLUSHED: in getTrackStateAsString()
297 return (mState == STOPPED || mState == FLUSHED); in isStopped()
334 case FLUSHED: in getTrackStateAsCodedString()
DTracks.cpp1068 if (state == FLUSHED) { in start()
1094 && (state == IDLE || state == STOPPED || state == FLUSHED)) { in start()
1257 mState != PAUSED && mState != PAUSING && mState != IDLE && mState != FLUSHED) { in flush()
1262 mState = FLUSHED; in flush()
1311 if (mState == FLUSHED) { in reset()
DThreads.cpp5063 case TrackBase::FLUSHED: // flush() while active in prepareTracks_l()
/frameworks/av/media/codec2/sfplugin/include/media/stagefright/
DCCodec.h158 FLUSHED, enumerator
/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayer.h216 FLUSHED, enumerator
DNuPlayer.cpp1206 case FLUSHED: in onMessageReceived()
1302 if (audio && (mFlushingAudio == NONE || mFlushingAudio == FLUSHED in onMessageReceived()
1752 *state = FLUSHED; in handleFlushComplete()
1773 if (mFlushingAudio != NONE && mFlushingAudio != FLUSHED in finishFlushIfPossible()
1778 if (mFlushingVideo != NONE && mFlushingVideo != FLUSHED in finishFlushIfPossible()
1840 mFlushingAudio = FLUSHED; in restartAudio()
/frameworks/av/media/libstagefright/
DMediaCodec.cpp2701 return mState == STARTED || mState == FLUSHED; in isExecuting()
3073 (mFlags & kFlagIsAsync) ? FLUSHED : STARTED); in onMessageReceived()
3078 case FLUSHED: in onMessageReceived()
3485 if (mState == FLUSHED) { in onMessageReceived()
3600 setState(FLUSHED); in onMessageReceived()
3805 case FLUSHED: in onMessageReceived()
3883 if (mState == FLUSHED) { in onMessageReceived()
4361 mState != FLUSHED) in onMessageReceived()
5379 case FLUSHED: rval = "FLUSHED"; break; in stateString()
/frameworks/av/media/libstagefright/include/media/stagefright/
DMediaCodec.h310 FLUSHED, enumerator
/frameworks/av/media/codec2/sfplugin/
DCCodec.cpp1896 if (state->get() == FLUSHED) { in signalFlush()
1950 state->set(FLUSHED); in flush()
1960 if (state->get() != FLUSHED) { in signalResume()