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Searched refs:GAMEPAD (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/reader/
DInputDevice.cpp190 if (classes.test(InputDeviceClass::GAMEPAD)) { in addEventHubDevice()
DEventHub.cpp2107 device->classes |= InputDeviceClass::GAMEPAD; in openDeviceLocked()
2141 device->classes.test(InputDeviceClass::GAMEPAD)) { in openDeviceLocked()
/frameworks/native/services/inputflinger/reader/include/
DEventHub.h110 GAMEPAD = 0x00000040, enumerator
/frameworks/native/services/inputflinger/
DInputClassifierConverter.cpp32 common::V1_0::Source::GAMEPAD, "SOURCE_GAMEPAD mismatch"); in getSource()