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Searched refs:GL_ALWAYS (Results 1 – 16 of 16) sorted by relevance

/frameworks/rs/driver/
DrsdProgramStore.cpp51 drv->depthFunc = GL_ALWAYS; in rsdProgramStoreInit()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java29 int GL_ALWAYS = 0x0207; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if28 int GL_ALWAYS = 0x0207;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java31 public static final int GL_ALWAYS = 0x0207; field in GLES10
DGLES20.java192 public static final int GL_ALWAYS = 0x0207; field in GLES20
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h107 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if31 public static final int GL_ALWAYS = 0x0207;
DGLES20Header.java-if192 public static final int GL_ALWAYS = 0x0207;
/frameworks/native/opengl/include/GLES/
Dgl.h94 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/include/GLES2/
Dgl2.h246 #define GL_ALWAYS 0x0207 macro
/frameworks/native/opengl/libs/
Denums.in15 GL_ENUM(0x0207,GL_ALWAYS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h246 #define GL_ALWAYS 0x0207 macro
Dgl31.h248 #define GL_ALWAYS 0x0207 macro
Dgl32.h248 #define GL_ALWAYS 0x0207 macro
/frameworks/base/core/api/
Dcurrent.txt28004 field public static final int GL_ALWAYS = 519; // 0x207
28870 field public static final int GL_ALWAYS = 519; // 0x207
57089 field public static final int GL_ALWAYS = 519; // 0x207
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19012 field public static final int GL_ALWAYS = 519; // 0x207
19878 field public static final int GL_ALWAYS = 519; // 0x207
51934 field public static final int GL_ALWAYS = 519; // 0x207