Searched refs:GL_APICALL (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl2ext.h | 72 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 143 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, … 144 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum … 145 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userPar… 146 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sourc… 147 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GL… 148 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 149 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const… 150 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, G… 151 GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *lab… [all …]
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D | gl2platform.h | 30 #ifndef GL_APICALL 31 #define GL_APICALL KHRONOS_APICALL macro
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl31.h | 528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl32.h | 528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); [all …]
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D | gl3platform.h | 30 #ifndef GL_APICALL 31 #define GL_APICALL KHRONOS_APICALL macro
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