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Searched refs:GL_MAX_FRAGMENT_UNIFORM_COMPONENTS (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES30.java86 public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if86 public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
/frameworks/native/opengl/libs/
Denums.in510 GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h735 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
Dgl31.h737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
Dgl32.h737 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
/frameworks/base/core/api/
Dcurrent.txt29450 field public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657; // 0x8b49
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20456 field public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657; // 0x8b49