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Searched refs:GL_TEXTURE_INTERNAL_FORMAT (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES31.java48 public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; field in GLES31
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if48 public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
/frameworks/native/opengl/libs/
Denums.in890 GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT)
/frameworks/native/opengl/include/GLES3/
Dgl31.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
Dgl32.h1358 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 macro
/frameworks/base/core/api/
Dcurrent.txt29879 field public static final int GL_TEXTURE_INTERNAL_FORMAT = 4099; // 0x1003
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20882 field public static final int GL_TEXTURE_INTERNAL_FORMAT = 4099; // 0x1003