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Searched refs:GRAPHIC_CHUNKS (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/codec2/vndk/
DC2Config.cpp271 { "graphic-chunks", C2BufferData::GRAPHIC_CHUNKS },
DC2Buffer.cpp1161 : mType(blocks.size() == 1 ? GRAPHIC : GRAPHIC_CHUNKS), in Impl()
/frameworks/av/media/libstagefright/
DACodecBufferChannel.cpp311 case C2BufferData::GRAPHIC_CHUNKS: [[fallthrough]]; in attachBuffer()
/frameworks/av/media/codec2/core/include/
DC2Buffer.h2132 GRAPHIC_CHUNKS, ///< the buffer contains one of more graphic blocks enumerator
/frameworks/av/media/codec2/tests/vndk/
DC2BufferTest.cpp658 EXPECT_EQ(C2BufferData::GRAPHIC_CHUNKS, data->type()); in TEST_F()
/frameworks/av/media/codec2/sfplugin/
DCCodecBuffers.cpp1167 case C2BufferData::GRAPHIC_CHUNKS: [[fallthrough]]; in realloc()
/frameworks/base/media/jni/
Dandroid_media_MediaCodec.cpp764 case C2BufferData::GRAPHIC_CHUNKS: [[fallthrough]]; in getOutputFrame()