Searched refs:GeometryFudgeFactor (Results 1 – 2 of 2) sorted by relevance
194 left = floorf(left + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()195 top = floorf(top + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()196 right = ceilf(right - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()197 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()203 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()204 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()205 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()206 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()
38 static float GeometryFudgeFactor() { return 0.0656f; } in GeometryFudgeFactor() function