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Searched refs:InputTarget (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputTarget.cpp29 case InputTarget::FLAG_DISPATCH_AS_IS: in dispatchModeToString()
31 case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: in dispatchModeToString()
33 case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: in dispatchModeToString()
35 case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: in dispatchModeToString()
37 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: in dispatchModeToString()
39 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: in dispatchModeToString()
45 void InputTarget::addPointers(BitSet32 newPointerIds, const ui::Transform& transform) { in addPointers()
63 void InputTarget::setDefaultPointerTransform(const ui::Transform& transform) { in setDefaultPointerTransform()
68 bool InputTarget::useDefaultPointerTransform() const { in useDefaultPointerTransform()
72 const ui::Transform& InputTarget::getDefaultPointerTransform() const { in getDefaultPointerTransform()
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DTouchState.cpp56 if (targetFlags & InputTarget::FLAG_SPLIT) { in addOrUpdateWindow()
64 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { in addOrUpdateWindow()
65 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; in addOrUpdateWindow()
109 (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { in filterNonAsIsTouchWindows()
110 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; in filterNonAsIsTouchWindows()
111 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; in filterNonAsIsTouchWindows()
127 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in getFirstForegroundWindowHandle()
138 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in isSlippery()
DInputDispatcher.cpp317 static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, in createDispatchEntry()
1034 InputTarget::FLAG_DISPATCH_AS_OUTSIDE, in findTouchedWindowAtLocked()
1295 InputTarget target; in dispatchFocusLocked()
1297 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchFocusLocked()
1353 InputTarget target; in dispatchPointerCaptureChangedLocked()
1355 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchPointerCaptureChangedLocked()
1453 std::vector<InputTarget> inputTargets; in dispatchKeyLocked()
1550 std::vector<InputTarget> inputTargets; in dispatchMotionLocked()
1634 InputTarget target; in dispatchDragLocked()
1636 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchDragLocked()
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DInputDispatcher.h382 const std::vector<InputTarget>& targets) REQUIRES(mLock);
399 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
487 nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets,
490 nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets,
499 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets)
502 std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
503 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
536 std::shared_ptr<EventEntry>, const InputTarget& inputTarget)
539 std::shared_ptr<EventEntry>, const InputTarget& inputTarget)
542 const InputTarget& inputTarget, int32_t dispatchMode)
DInputTarget.h33 struct InputTarget { struct
DEntry.h233 inline bool hasForegroundTarget() const { return targetFlags & InputTarget::FLAG_FOREGROUND; } in hasForegroundTarget()
235 inline bool isSplit() const { return targetFlags & InputTarget::FLAG_SPLIT; } in isSplit()
DAndroid.bp43 "InputTarget.cpp",