Searched refs:InputTarget (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputTarget.cpp | 29 case InputTarget::FLAG_DISPATCH_AS_IS: in dispatchModeToString() 31 case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: in dispatchModeToString() 33 case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: in dispatchModeToString() 35 case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: in dispatchModeToString() 37 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: in dispatchModeToString() 39 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: in dispatchModeToString() 45 void InputTarget::addPointers(BitSet32 newPointerIds, const ui::Transform& transform) { in addPointers() 63 void InputTarget::setDefaultPointerTransform(const ui::Transform& transform) { in setDefaultPointerTransform() 68 bool InputTarget::useDefaultPointerTransform() const { in useDefaultPointerTransform() 72 const ui::Transform& InputTarget::getDefaultPointerTransform() const { in getDefaultPointerTransform() [all …]
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D | TouchState.cpp | 56 if (targetFlags & InputTarget::FLAG_SPLIT) { in addOrUpdateWindow() 64 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { in addOrUpdateWindow() 65 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; in addOrUpdateWindow() 109 (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { in filterNonAsIsTouchWindows() 110 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; in filterNonAsIsTouchWindows() 111 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; in filterNonAsIsTouchWindows() 127 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in getFirstForegroundWindowHandle() 138 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in isSlippery()
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D | InputDispatcher.cpp | 317 static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inputTarget, in createDispatchEntry() 1034 InputTarget::FLAG_DISPATCH_AS_OUTSIDE, in findTouchedWindowAtLocked() 1295 InputTarget target; in dispatchFocusLocked() 1297 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchFocusLocked() 1353 InputTarget target; in dispatchPointerCaptureChangedLocked() 1355 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchPointerCaptureChangedLocked() 1453 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() 1550 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() 1634 InputTarget target; in dispatchDragLocked() 1636 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; in dispatchDragLocked() [all …]
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D | InputDispatcher.h | 382 const std::vector<InputTarget>& targets) REQUIRES(mLock); 399 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 487 nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, 490 nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, 499 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) 502 std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 503 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId, 536 std::shared_ptr<EventEntry>, const InputTarget& inputTarget) 539 std::shared_ptr<EventEntry>, const InputTarget& inputTarget) 542 const InputTarget& inputTarget, int32_t dispatchMode)
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D | InputTarget.h | 33 struct InputTarget { struct
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D | Entry.h | 233 inline bool hasForegroundTarget() const { return targetFlags & InputTarget::FLAG_FOREGROUND; } in hasForegroundTarget() 235 inline bool isSplit() const { return targetFlags & InputTarget::FLAG_SPLIT; } in isSplit()
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D | Android.bp | 43 "InputTarget.cpp",
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