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Searched refs:LightGeometry (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h53 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
65 virtual void renderLayers(const LightGeometry& lightGeometry,
DCanvasContext.h292 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
/frameworks/base/libs/hwui/
DLighting.h24 struct LightGeometry { struct
DLightingInfo.h72 static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) { in updateLighting()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.h40 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaVulkanPipeline.h37 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaVulkanPipeline.cpp68 const LightGeometry& lightGeometry, in draw()
DSkiaPipeline.h45 void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaOpenGLPipeline.cpp73 const LightGeometry& lightGeometry, in draw()
DSkiaPipeline.cpp83 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, in renderLayers()
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp142 LightGeometry lightGeometry; in RENDERTHREAD_SKIA_PIPELINE_TEST()