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Searched refs:MAIN_THREAD (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp140 #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) macro
1285 schedule([=]() MAIN_THREAD { in disableExpensiveRendering()
1329 schedule([=]() MAIN_THREAD { in setActiveColorMode()
1361 static_cast<void>(schedule([=]() MAIN_THREAD { in setAutoLowLatencyMode()
1371 static_cast<void>(schedule([=]() MAIN_THREAD { in setGameContentType()
1435 return schedule([=]() MAIN_THREAD -> status_t { in setDisplayContentSamplingEnabled()
1610 return ftl::chain(schedule([=]() MAIN_THREAD { in setDisplayBrightness()
1814 static_cast<void>(schedule([=]() MAIN_THREAD { in setVsyncEnabled()
4535 static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); in initializeDisplays()
4625 schedule([=]() MAIN_THREAD { in setPowerMode()
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