Searched refs:MAIN_THREAD (Results 1 – 1 of 1) sorted by relevance
140 #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) macro1285 schedule([=]() MAIN_THREAD { in disableExpensiveRendering()1329 schedule([=]() MAIN_THREAD { in setActiveColorMode()1361 static_cast<void>(schedule([=]() MAIN_THREAD { in setAutoLowLatencyMode()1371 static_cast<void>(schedule([=]() MAIN_THREAD { in setGameContentType()1435 return schedule([=]() MAIN_THREAD -> status_t { in setDisplayContentSamplingEnabled()1610 return ftl::chain(schedule([=]() MAIN_THREAD { in setDisplayBrightness()1814 static_cast<void>(schedule([=]() MAIN_THREAD { in setVsyncEnabled()4535 static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); in initializeDisplays()4625 schedule([=]() MAIN_THREAD { in setPowerMode()[all …]