Searched refs:My (Results 1 – 7 of 7) sorted by relevance
69 const float My = R[1].y; in matrixToQuat() local71 q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); in matrixToQuat()72 q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); in matrixToQuat()73 q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); in matrixToQuat()74 q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); in matrixToQuat()
14 YhMHYIMWgfANTh559/4My/o3na/+jseFqSPY0RgHx9ssteAmCzIZhgADC0IDuRKQSBqeaxcdt8arBW
15 YhMHYIMWgfANTh559/4My/o3na/+jseFqSPY0RgHx9ssteAmCzIZhgADC0IDuRKQSBqeaxcdt8arBW
1220 final float My = Az * Hx - Ax * Hz; in getRotationMatrix() local1225 R[3] = Mx; R[4] = My; R[5] = Mz; in getRotationMatrix()1229 R[4] = Mx; R[5] = My; R[6] = Mz; R[7] = 0; in getRotationMatrix()1239 final float c = (Ex * Mx + Ey * My + Ez * Mz) * invE; in getRotationMatrix()
33 # The default value is: My Project.