Searched refs:NUM_SOUND_EFFECTS (Results 1 – 3 of 3) sorted by relevance
78 AudioManager.NUM_SOUND_EFFECTS + 10, "Sound Effects Loading");107 private final int[] mEffects = new int[AudioManager.NUM_SOUND_EFFECTS]; // indexes in mResources
5013 if (effectType >= AudioManager.NUM_SOUND_EFFECTS || effectType < 0) { in playSoundEffectVolume()
3385 public static final int NUM_SOUND_EFFECTS = 16; field in AudioManager3484 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()3509 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()3535 if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { in playSoundEffect()