Searched refs:NumberEffectsCalled (Results 1 – 3 of 3) sorted by relevance
68 int NumberEffectsCalled; /* Effects called so far */ member
237 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()3006 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()3009 if (pContext->pBundledContext->NumberEffectsCalled >= in Effect_process()3013 ALOGW_IF(pContext->pBundledContext->NumberEffectsCalled > in Effect_process()3016 __func__, pContext->pBundledContext->NumberEffectsCalled, in Effect_process()3027 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()
359 pContext->pBundledContext->NumberEffectsCalled = 0; in lvmCreate()