Searched refs:PredictionState (Results 1 – 3 of 3) sorted by relevance
39 const std::string& indent, PredictionState predictionState, nsecs_t baseTime) { in dumpTable()45 if (predictionState == PredictionState::Valid) { in dumpTable()90 std::string toString(PredictionState predictionState) { in toString()92 case PredictionState::Valid: in toString()94 case PredictionState::Expired: in toString()96 case PredictionState::None: in toString()214 FrameTimelineEvent::PredictionType toProto(PredictionState predictionState) { in toProto()216 case PredictionState::Valid: in toProto()218 case PredictionState::Expired: in toProto()220 case PredictionState::None: in toProto()[all …]
120 enum class PredictionState { enum155 PredictionState predictionState, TimelineItem&& predictions,206 PredictionState getPredictionState() const;233 const PredictionState mPredictionState;374 void setPredictions(PredictionState predictionState, TimelineItem predictions);416 PredictionState mPredictionState = PredictionState::None;
212 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::None); in TEST_F()223 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired); in TEST_F()233 EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid); in TEST_F()