Searched refs:STATE_CONFIGURED (Results 1 – 5 of 5) sorted by relevance
192 case STATE_CONFIGURED: in forceToIdle()223 case STATE_CONFIGURED: in restoreConfiguredState()235 mState = STATE_CONFIGURED; in restoreConfiguredState()265 case STATE_CONFIGURED: in startConfiguration()306 LOG_ALWAYS_FATAL_IF(mState != STATE_CONFIGURED, "Invalid state: 0x%x", mState); in startConfiguration()333 case STATE_CONFIGURED: in finishConfiguration()359 mState = STATE_CONFIGURED; in finishConfiguration()389 mState = STATE_CONFIGURED; in finishConfiguration()407 case STATE_CONFIGURED: in cancelConfiguration()419 mState = ((mState == STATE_IN_RECONFIG) || (mState == STATE_IN_IDLE)) ? STATE_CONFIGURED : in cancelConfiguration()[all …]
135 case STATE_CONFIGURED: in disconnectLocked()196 if (mState != STATE_CONFIGURED && in getBufferPreconditionCheckLocked()
490 STATE_CONFIGURED, enumerator
97 if (res == NO_INIT && mState == STATE_CONFIGURED) { in attachBufferToSplitterLocked()
416 if (mState == STATE_CONFIGURED) { in setTransformLocked()767 if ((res == NO_INIT || res == DEAD_OBJECT) && mState == STATE_CONFIGURED) { in checkRetAndSetAbandonedLocked()