Home
last modified time | relevance | path

Searched refs:Signaled (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hostgraphics/ui/
DFence.h45 Signaled, // Fence is valid and has signaled enumerator
61 return Status::Signaled; in getStatus()
/frameworks/native/cmds/surfacereplayer/replayer/
DEvent.cpp26 waitUntil(Event::EventState::Signaled); in readyToExecute()
32 changeState(Event::EventState::Signaled); in complete()
DEvent.h36 Signaled, // Signaled by main thread, about to immediately switch to Running enumerator
DREADME.md232 - **Signaled** - The worker has just been signaled by the main thread
238 state once **Signaled**. This last step exists in order to communicate back to the main thread that
248 During a **BuferUpdate**, the worker thread will wait until **Signaled** to unlock and post a
/frameworks/native/libs/ui/include_vndk/ui/
DFence.h117 Signaled, // Fence is valid and has signaled enumerator
130 return Status::Signaled; in getStatus()
/frameworks/native/libs/ui/include/ui/
DFence.h117 Signaled, // Fence is valid and has signaled enumerator
130 return Status::Signaled; in getStatus()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp137 return mTexture && mDrawFence->getStatus() == Fence::Status::Signaled; in hasReadyBuffer()
271 if (texture->getReadyFence()->getStatus() != Fence::Status::Signaled) { in render()
/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp645 getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; in fenceHasSignaled()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp975 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled); in canSkipPostRenderCleanup()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp912 (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) { in cleanupPostRender()