Searched refs:SkRuntimeShaderBuilder (Results 1 – 11 of 11) sorted by relevance
68 SkRuntimeShaderBuilder effectBuilder;74 auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder); in draw()82 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); in draw()124 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, in setUniform()126 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform()132 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) { in setUniform()133 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform()139 static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, const char* name, float a, in setUniform2f()141 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform2f()
248 return reinterpret_cast<jlong>(new SkRuntimeShaderBuilder(std::move(result.effect))); in RuntimeShader_createShaderBuilder()251 static void SkRuntimeShaderBuilder_delete(SkRuntimeShaderBuilder* builder) { in SkRuntimeShaderBuilder_delete()261 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create()278 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateUniforms()282 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name.c_str()); in RuntimeShader_updateUniforms()293 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateShader()297 SkRuntimeShaderBuilder::BuilderChild child = builder->child(name.c_str()); in RuntimeShader_updateShader()
157 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(builderPtr); in android_view_DisplayListCanvas_drawRippleProps()
32 std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
103 SkRuntimeShaderBuilder blurBuilder(mBlurEffect); in generate()164 SkRuntimeShaderBuilder blurBuilder(mMixEffect); in drawBlurRegion()
221 mBuilder = std::make_unique<SkRuntimeShaderBuilder>(instance.effect); in createSkShader()
452 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader()
133 mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
208 mBuilder = std::make_unique<SkRuntimeShaderBuilder>(getStretchEffect()); in getShader()
34 class SkRuntimeShaderBuilder; variable
590 .effectBuilder = SkRuntimeShaderBuilder(effect)}; in TEST()