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Searched refs:SkiaPipeline (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp48 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { in SkiaPipeline() function in android::uirenderer::skiapipeline::SkiaPipeline
52 SkiaPipeline::~SkiaPipeline() { in ~SkiaPipeline()
56 void SkiaPipeline::onDestroyHardwareResources() { in onDestroyHardwareResources()
61 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) { in pinImages()
76 void SkiaPipeline::unpinImages() { in unpinImages()
83 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, in renderLayers()
92 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { in renderLayersImpl()
166 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
208 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { in prepareToDraw()
244 bool SkiaPipeline::shouldStartNewFileCapture() { in shouldStartNewFileCapture()
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DSkiaPipeline.h34 class SkiaPipeline : public renderthread::IRenderPipeline {
36 explicit SkiaPipeline(renderthread::RenderThread& thread);
37 virtual ~SkiaPipeline();
DSkiaOpenGLPipeline.h32 class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback {
DSkiaVulkanPipeline.h29 class SkiaVulkanPipeline : public SkiaPipeline, public IGpuContextCallback {
DSkiaVulkanPipeline.cpp46 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) { in SkiaVulkanPipeline()
DSkiaOpenGLPipeline.cpp48 : SkiaPipeline(thread), mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp44 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
64 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckOpaque) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
91 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckDirtyRect) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
113 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderLayer) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
156 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderOverdraw) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
229 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, deferRenderNodeScene) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
299 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clipped) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
332 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clipped_rotated) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
368 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clip_replace) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
398 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, context_lost) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
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/frameworks/base/libs/hwui/
DAndroid.bp562 "pipeline/skia/SkiaPipeline.cpp",
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp110 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()